Should i play protoss or zerg




















From the sounds of it, Serral is extremely confident moving towards the late game, which should come as no surprise - his mechanics are out-of-this-world good, and he's the player who makes the least mistakes in pretty much any series. It's worth noting that those qualities, and his assessment that Zerg needs to "play perfect" to have its late game advantage, might mean SC2 's late game is less lop-sided for players of lesser skill.

Still, Zerg has felt pretty overpowered to many observing how it moves to the late game, so Serral's comments should only fuel more speculation that nerfs are required, and soon. Still, it's an interesting statement from Serral, and it comes at an even more intriguing time. The Global Finals are just over a month away, and Serral will be looking to go back-to-back. Will Zerg reign supreme once more , and how many players will be willing to gamble and attempt to go to the late game against a player who thinks he can't lose it against other races?

Only thing that hits faster than 12 pool is cannon rush. Enemy not scouting bane bust is instant win. Roach ravager all ins require vastly different response than ling based plays. Zerg is not defensive race. Its just that while its offense is A gade, S grade defense and late game overshadow it. I agree that Zergs do have a couple of agressive cheese strats but those are usually very easy to spot and shut down. Zerg cheese usually only works when T and P become really lazy or complacent.

A zerg, even at the pro level can see a cannon rush coming from a mile away and still lose to it. What I was basically referring too In saying a defensive race are things like reaper, hellion, Adept, Phoenix and Oracle harass that early game Zergs have to deal with. I offraced once protoss and after 30 games i already beaten rank gm and got higher rank than after 7 years practice of terran… No joke, i abused disruptors and tp 6 times back and used f2 a lot, it was when protoss was even more op and overcharge cost 50 energy!

This just makes illusion of zerg being harder race. It does exist also in higher leagues where zerg players expands and making a counter to Terran but they still lose. Because Zerg is a macro race, you gotta play macro more instead of just following robotic build orders, so yeah… Zerg players are generally better than Terran and Protoss and they have for the most part have better RTS fundamentals.

Scouting is more important, expanding is more important and decision making is more important. But zergs are following robotic macro builds. When there is enemy attack they just halt macro for a while and then continue the same way they did before. Nothing fun or hard to do there. I think it is undeniable that zerg is harder at lower skill levels.

I think the highest skill cap might be terran actually but at the highest levels I think it starts to even out. Do you want a small number of Strong units, or a lot of Squishy units? Both races play a very very positional game so can terran tanks too. They are quite similar in that respect. They're quite similar in a lot of ways in SC2 actually. So it really will be just a preference point for you. Which one do you enjoy playing more? Or just choose Both. The kind of player you should be, is the one you WANT to be.

You can play any race however you want to play them, it's not exclusive. Pick which one's tools i. What makes Z a pain sometimes is ZvT. Basically you are living on borrowed time. The main difference is, zerg is a reactionary race. This is not a Strategy topic. Moved to the Starcraft 2 forums. Play the one you enjoy the most, think is the coolest. If you are not a pro yes maybe you will end up in Diamond with Protoss and Plat with Zerg but either way you will still lose games anyway.

BUT you will feel a lot better playing the race you enjoy the most to rise up Beyond that, you can get to Diamond with both races quite easily at this time, just learn some exact buildorders for the 3 match-ups. Protoss is more clear at the moment and quite straigth forward Terran is similar in that regard to play. Zerg will require you to really understand the concept of timings especially your opponent timings , in order to know what is safe to do. Zerg is considered the underdog of the 3 race right now Play toss, because I don't like mirror matches.

Protoss needs the most micro.. Thats what terran and zerg do.. Protoss has to force field, storm, position units in proper places so you dont lose all your stalkers to tanks instantly and stuff..

Also there was a topic about how protoss units take longer to build or something which is the reason protoss has chronoboost so if your not macroing properly with your chronoboost you wont will be at a disadvantage.. Im not saying protoss is the hardest race but I am a protoss so it annoys me when everyone says its so easy to play..

Terran - turtle Zerg - macro Protoss - micro Thats how I would describe the races in one word I think you should play zerg. If I want to be creative and sneaky or cheesy, I play toss. I like Protoss. Their mechanics and unit abilities make P super mobile, and you have a lot of opportunities for aggression with good micro.

I found Z boring. Too much sitting back and building workers for my taste. I've never liked Terran mech either.

Again, too boring an immobile. Reapers are fun tho. MM is a little bland, but with medivacs, they become a lot more fun and tactically interesting. Rogue vs TBD. Crank Is it a priority of yours to build a base with top-notch defense? Do you play as a tank in most other games? A Terran base, properly fortified with all of the defensive structures it offers, can withstand a lot.

It can take a big punch. And all you have to do is survive. Most buildings have the ability to lift off and fly to a new place. Are you the type that likes punishing weakness? Revenge attacks are common for Terrans. When your base endures a massive siege, you can just move it all somewhere else and begin building units.

But be warned: experienced players report that Terran has a difficult time later in the game, when Protoss excels. All of their functions are carried out through biological adaptation and planned mutation.

The story goes that Zergs are, if anything, organs. Like insects, Zerg units can be built by-the-dozen for a cheap price. Hatcheries are the only production buildings of this race, which allows for some flexibility of play. Drones can sacrifice themselves to become buildings. Although Zergs are absolutely organic, experienced players rate this race as the most mechanical of the three.

That said, Zergs are the easiest to play at mid-high levels. Plus, the fact that Zergs are absolutely organic means that all units and buildings regenerate health over time. Are you the nemesis of Buzz Lightyear? The larvae system will be your friend. Note that the individual units are fragile, super fragile. Breathe on them wrong, and they die. Not really, but you get the idea. Do you make it a priority to control more of the map than your opponent?



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