Where is teddy benavidez gta 4




















Once at the projects , Niko is tasked to look for Alonzo. When he finds him, Niko intimidates him for Teddy's location, Niko can then kill or incapacitate Alonzo to avoid attention. Niko then goes to the 20th floor, where two goons attack him. Niko has to shoot through to Teddy's apartment. Once in the apartment, Teddy pushes a door into Niko and attempts an escape. Once he's on the roof, he has trapped himself by the edge. Any contact, whether it's a gunshot, punch, thrown object or melee attack will cause Teddy to fall to his death.

Once Teddy is dead, Niko reappears outside the projects and calls Ray to inform him that Teddy is dead. Ray denies all knowledge and the mission is passed. GTA Wiki Explore. The Games. The Vehicles. Community Noticeboard About Staff Promotion. Media Trivia Talk page rules Blocking. Explore Wikis Community Central. Register Don't have an account? A Long Way to Fall. View source. History Talk 3. Do you like this video? Play Sound. Collectibles Multiplayer Modifications Controversy. The Cousins Bellic.

It's Your Call Three's a Crowd. Uncle Vlad Crime and Punishment. Roman's Sorrow. First Date. Concrete Jungle. Do You Have Protection? Final Destination No Love Lost. Rigged to Blow. The Master and the Molotov Russian Revolution. Escuela of the Streets Street Sweeper. You can arrange activities with these friends once they have been made by selecting one via their Phonebook menu, or you can wait for them to call you.

Each friend has activities that they prefer, though they will most likely have a good time wherever you take them. Furthermore, each friend is only available during a certain time of the day, so you'll get their answering machine if you call them while they're not available.

Special Ability: Taxi - Roman will send a cab that you can use free of charge. Special Ability: Helicopter - Brucie will fly to your location and pick you up in a helicopter. Special Ability: Car Bomb - Packie will prepare a car bomb, which you can then plant on a car and use your phone to detonate.

Special Ability: Back Up - Dwayne will send gang members to help you. Dating is much like hanging out with friends in that each girl has their own preferable activities. Conversely though, Niko's choice of wardrobe and vehicular transport will also affect whether or not his date has a good time.

Both Michelle and Kate like Niko for who he is, so wearing something upscale i. Since Kate and Michelle are fairly easy to please and only pertain to the storyline, they won't be covered here. There are three other girls that Niko can meet and date via the www. After requesting a date, you'll have to wait awhile a week or more for a reply. The e-mail will contain a time and meeting place.

Reply to the e-mail to trigger the appointment, and be sure to show up on time. After the initial date, you can then collect the girl's phone number so you can call and set up additional dates. As with friends, each girl is only awake for a certain number of hours, and calling them while they're sleeping or busy will negatively affect the relationship.

Kiki Kiki can be dated via the Lovemeet website. Her favorite activities are eating, bowling, darts, and pool. Do not take her drinking or to any shows.

She is available from 6am to 2am. She seems to like flashy clothes from Perseus and mid-level cars. Do not wear anything from the Russian clothes shop. Her favorite activities are drinking, going to shows strip clubs included , and darts.

She is awake between 1pm and 6am. Alex Alex can be dated via the Crap List www. She prefers expensive restaurants, shows strip clubs included , darts, bowling and pool. They are denoted on the radar by a blue person symbol, which will only appear when you are relatively close to one of them. Several of the characters have more than one task for Niko; in this case, they will appear at their next location only if their previous task has been completed.

Refer to the map for each character's initial location, as well as their subsequent locations. Keep in mind that these characters are unlocked by completing missions, so refer to the text to determine if a character will appear for you. Note: These characters will not appear at their next location the instant you complete their previous task; you may have to wait a couple of in-game days or a week before they appear.

Furthermore, some characters will only appear at certain times of the day. The exact time of day that each character can be found is not known, so return to their location at a later time to see if their appearance is triggered then. Brian 1: Meet Brian. Brian 2: You'll have to wait a day or two before Brian will appear again. Take Brian to the dealers, and then to his place on Wappinger Avenue to complete the task. Brian 3: It may take quite awhile after the second encounter more than one in-game week for Brian to appear here.

Mel: Drive Mel to the meeting place, kill the three guys there, and then drive Mel to the yellow marker. Badman: Get a vehicle, drive to the red markers and clear out the Russian gang members in the alleyway.

Ilyena: Meet with her daughter's boyfriend, and then kill or beat him up. Cherise: Make your way to the yellow marker in Northwood, and then meet with Cherise's boyfriend. Beat him up, and then return to Cherise.

Clarence: Kill Clarence. Jeff 2: Jeff will call you sometime after his first task; could be a few days. After you get the call, meet him in the car park marked on your radar to get started. Dump the body into the water to complete the task. Jeff 3: It may be awhile after the second encounter up to a week for Jeff to appear here. He should be at the location at around When you do run into him, stand and watch what happens after the cutscene.

Nothing to it. Pathos 1: Kill the two guys that are hassling Pathos. Pathos 2: Kill the two attackers, get a vehicle, and then drive Pathos to the hospital. Hossan: Take Hossan to collect his money.

Marnie 1: Take Marnie to the dealer's place in Alderney. Marnie 2: Take Marnie to the station. Sara Meet Hossan and complete his task to unlock this character. Sara 1: She only seems to appear at night here. Drive Sara home to complete the task. Sara 2: She will only appear during the day; try at noon. Purchase the package from the Perseus store, and then deliver it to Sara to complete the task.

Note: Eddie Low will only appear between and Eddie 1: Take Eddie to the docks, and then to Westminster. Eddie 2: Kill Eddie. Ivan: Take Ivan to collect his money. Kill the men there when they refuse to turn over the cash. Start by killing the guy on the roof to your right, and then the guy on the fire escape to your left. Gracie: Kill all of the Ancelottis. Grand Theft Auto IV - Side Missions There are a number of side missions in GTA 4 each have been detailed on their own page in this guide so you could spot the titles more easily in the index on the left.

Please go to the menu and select the one you are interested in. There are a total of 10 deliveries available, all of which take place in Dukes and Broker. Each one consists of first entering the vehicle that contains the package and then delivering said package. There is sometimes a time limit, but if none is given you will instead meet some resistance—in the form of a rival gang or the police—upon stashing the package or handing it over to the buyers. You don't have to deliver the package in the jalopy that it's found in, so be sure to have a fast car on hand in case it's a timed delivery.

If there is no time limit, you will then have to face either a rival gang or the police. If it's a rival gang, you'll start off surrounded, so quickly sprint away to be out of the thick of it, switch to a powerful gun and wipe them out. If it's the LCPD you're facing, don't make matters worse by firing back at them; a two-star wanted level is much easier to shake than a three-star, so flee the scene and leave the buyers to deal with the cops.

The package for the last job will be in a Huntley Sport; that's your reward, so be sure to park it in front of one of your safe houses. There are a total of 10 vehicles that Brucie wants you to steal for him; start by replying to Brucie's e-mail on the subject.

All but one of the vehicles is located on the first island, and each is to be delivered to Brucie's garage on Monahet Avenue in Broker. You will more than likely meet resistance when you reach the vehicle's location, so be sure to suit up beforehand. The target vehicles won't always stay put, either; in some instances, you may have to chase after the vehicle and eliminate the driver.

Once you have acquired and delivered a vehicle to Brucie, check your inbox for the next Exotic Export e-mail and send a reply to get started. The condition that the vehicle is in upon delivery determines how much money you will be given in return, however Brucie does not pay nearly as well as Stevie, so don't fuss too much over the car's condition.

There are a total of 9 races, and each consisting of 3 or 5 laps around a different part of the city. There really isn't much to these races; get a fast car, meet the others at the start point, follow the waypoints around the track, and be ahead of the pack when the final waypoint is reached. You can use motorcycles too, but they aren't recommended. The quality of your opponents' cars will improve as you win more races, but either way, once you get a good lead you should be able to keep it the whole way through as long as you keep your eyes on the road.

You're not trying to break any records here, so once you're in first, just concentrate on avoiding crashes—which can set you back quite a bit—rather than reaching the finish line blazingly fast. Note: The races can be replayed; just call Brucie a couple of times after he tells you that there aren't any more races, and he will set you up with one of the previous race.

Stevie will send you a text message with the name of the car he wants you to steal, its location and a picture of the car. When you have the car, deliver it to the garage in Chase Point, Bohan a marker will appear on your map and radar once you have the car to receive payment. The amount you are paid for delivering the car depends on its condition. Stevie will send a text message six hours after the last delivery, but you can sleep at your safe house to pass the time.

Use the map to locate the parked vehicles that Stevie is after. If you are unsure what to look for, refer to the picture in the text message. You'll need access to a police car computer to start. For easy access to a police cruiser, first dial , wait for the passenger to step out of the police car when it arrives, then enter from the passenger's side to oust the driver.

You must come to a complete stop to use the computer. Select one of the targets from the Most Wanted list for a rundown. Mark their location on your radar, make your way over there, and kill every marked criminal in the area.

When every target on one island has been marked as deceased, move on to one of the other islands and access a police car computer from there for a new list. Most often the criminals are surrounded by goons, so you'll want to suit up before attempting these. Get some body armor and a powerful weapon such as the Carbine Rifle with plenty of ammo. You must remain in a cop car during the hunt, otherwise you have 30 seconds to get in a cop car before the current mission is failed.

If you do fail, however, fear not, as you can attempt any of these as many times as necessary. There are three types of crimes; criminal on foot, stolen vehicle, and gang activity. The other two are a bit more involved; for stolen vehicle, you're up against a car full of criminals, all firing at you; for gang activity, you're against a group of criminals out in the open, but their combined fire can be deadly.

After you have selected one of the current crimes, there is a time limit visible in the top-right corner of the screen to reach the crime scene. When you do reach the scene, however, the timer disappears. All of the crimes are taking place relatively close to your current location, so the timer shouldn't be much of an issue.

You can continue to fight crime once you have completed 20 of these, though there isn't much point then. Travel to the marked payphone in Alderney and step into the marker to accept a job.

The missions are in random order, and there are nine of them in all. Your contact will provide you with weapons and Body Armor for each mission, so be sure to suit up before getting started. Derelict Target The targets are in the northeast quarter of Alderney. All you must do to complete this mission is eliminate the three marked targets.

The first guy is standing outside, and the other two are in the abandoned multi-story building. The three targets are accompanied by other enemies too, making them a bit harder to get at. When the first target is down, enter the abandoned building and clear the first floor. Target One of the targets is about mid-way up, and the other is on the top floor. There is little cover within the building, and the enemies are usually standing by the stairs, so you'll have to progress carefully.

When moving up to the next floor, crouch and move up the stairs just enough to see if there are any enemies standing nearby. If so, clear the way before emerging completely.

There are also propane tanks scattered throughout the building that can be used against your enemies, but avoid setting them off too close to yourself. Pick up the Body Armor and weapon that the contact has left for you before heading over there.

This is a simple one; gun down the target as he is escorted out of the station, and before he gets in the car parked outside. His escorts are armed, but if you bolt quickly enough after making the kill your Body Armor should absorb their retaliatory fire.

Pick up the Sniper Rifle and Body Armor that have been left for you before traveling to the spot. If for some reason the contact did not leave you a Sniper Rifle, take the time to travel to a weapon store and purchase one yourself. Stand in the small sitting area across from the helipad and use your Sniper Rifle to take out the target before he can board the helicopter. If you don't yet have a Sniper Rifle from one of the previous missions, stop by a weapons store and purchase one, as it will make completing this mission a whole lot easier.

Make your way to the spot in Tudor, plant yourself by the binoculars along the walkway, and snipe the target to complete the mission. Travel to the spot and follow the target's vehicle through a nearby alleyway to reveal a whole mess of additional gunmen.

It turns out that you have to kill each and every one of these guys to complete the mission. There isn't much to doing this, though, as they will all swarm towards you right off the bat. If you find that you're getting overwhelmed, don't hesitate to retreat. Targets R. Down The targets are making a deal in the Acter Industrial Park. Travel to the spot and scope them out. If you have an RPG or something you could probably take them all out at once, otherwise just gun them down as per usual.

They're on bikes, so you might have to chase after them if one or more takes off. Taken Out The target is traveling through the streets of Alderney City in a limousine. You'll want to have an RPG for this mission; you should have the available funds this far in, and it will make completing this mission a whole lot easier. When you reach the convoy, use your vehicle to block off the limo, then get out, stand back, and use the RPG to blow it up.

If you weren't willing to splurge for an RPG then you'll have to chase after the target and hit their vehicle with gunfire until it explodes. If you don't yet have a Sniper Rifle from one of the previous missions, stop by the weapons store across the street and purchase one, as it will make completing this mission a whole lot easier.

Get in the boat that's docked on the beach and set out towards the target. Stop when you're fairly close, stand up, whip out your Sniper Rifle and use it to eliminate the target. If you missed, or only managed to wound the target, get back behind the wheel, chase after the target and wreck his boat instead. You'll want to buy a Sniper Rifle for this mission if you don't already have one.

Your contact likely left you one, at any rate. Assuming you have a Sniper Rifle, climb to the top of the series of walkways across from the refinery and use that spot to snipe the targets and their bodyguards from a safe distance.

They're packing some powerful weapons, so this is definitely the way to go. Eliminate all of the targets to complete the mission. You will most likely come across pigeons that are marked on the other map, but it would be best to leave them alone until you are finished with the first if not using the two maps in conjunction.

The maps will guide you to the general location of the pigeon, but you'll have to refer to the text descriptions and screenshots to pinpoint them, as most are difficult to spot. The pigeons emit an orange glow, like that around weapons and armor, so the pigeons tucked away in dark places aren't impossible to make out. You'll also be able to hear the pigeon's call when you're really close.

The text descriptions are nigh useless without the map, so be sure to refer to the map to get a general idea of where the pigeon is hidden before looking to the text for clarification.

The pigeons are not numbered in any coherent order, so go about getting them however you wish, though it might be convenient to follow the numbering in place. The larger circles signify that there are more than one pigeon at that location. What you'll need: A sniper rifle with plenty of ammo, and in some instances a helicopter you can take one of the Helitours Mavericks from the landing site in Fishmarket South, Algonquin.

Tips: Finish the story - Or at least have all of the islands unlocked before attempting this. It would be best to ignore the pigeons you stumble across while you're playing through the main storyline, as you will have a hard time trying to remember which ones you've snuffed out once you're ready to use a guide such as this one to find them all.

Use Waypoints - Approximate the location that is depicted on the map and place a waypoint there. This way you won't have to constantly pause the game to make sure you're headed in the right direction. Sleep Mode - Put Niko's cell phone on sleep mode while pigeon hunting to avoid being constantly bombarded with calls from your acquaintances.

Since you'll likely be at this pigeon hunting thing for awhile, your friends will start to hate you if you keep turning them down, and that's not a good thing. This way, you'll avoid confusion if you happen to mistakenly kill a pigeon that is marked on the other map.

Each location is detailed in the location guide below with 20 pigeons on each page. It is perched atop the giant tower at the back of the airfield. It's a bit hard to get at because you'll be attributed a four-star wanted level if you're spotted on the airfield. With a getaway car handy, stand below the tower and use your sniper rifle to hit the pigeon on the top railing.

Now make your escape! The pigeon is tucked away in there. Drive up into the hole, step off of the motorcycle and kill the pigeon. First, you'll need a helicopter. Take an Annihilator from the helipads at the west end of the airfield and land on the terminal building. The pigeon is between the two ventilation machines midway along the roof. You won't be able to lose your wanted level with the Annihilator, so fly it away from the police, land, quickly get a car and flee the scene.

You most likely need a helicopter to reach this one, though there may be another way up. The pigeon is in the doorway at the east end of the roof. The pigeon is on the adjoining terrace. The pigeon is perched above the red title sign; you'll need a sniper rifle to get it.

Jump up into the Whacker booth to climb up, and then from there, climb up to the Ferris wheel platform. The pigeon is perched above the docked above the gondola track. Walk to the shore and look for the pigeon behind one of the walkway pillars. Look for a red door along the east side of the courtyard; the pigeon is perched above this door. Turn right and move to the end of the corridor and through the double door there.

Locate the fire escape and take it up to the roof, then find your way to the overhang where the pigeon is. To reach it, first climb up onto the nearby bus shelter a short ways east of the sign , and from there jump over to and grab hold of the overhang. From there, climb up onto the side of the sign.

The pigeon is perched on the column at the other end. Walk through the narrow passage beneath the expressway and look up at the southernmost girder. The pigeon is perched on the stairs marquee roofing, behind the ticket machines. There are stairs leading up to the roof along the west side of the building.

You most likely need a helicopter for this one, but there may be another way up. Assuming that's the case, get a helicopter and land on that building. The pigeon is on one of the cement platforms that hold the support beams. When you have a boat, drive along the bridge until you spot the pigeon. There are some steps along the south side of the building; head up these steps and use the ladder to reach the roof.

Next, use the stairs and ladder up ahead to reach the next level. This is as high as you need to go. The pigeon is at the edge of this level, off to the right. Walk along in the shallow water and you should be able to spot the pigeon's orange glow. You can snipe it from the wooden walkway that's nearby. To get up there, go through the white door on the north side of the building and take the stairs through there all the way up to the top.

Once you've finally made it to the top, get up onto the large ventilation unit to find the pigeon perched there. Go through the white door on the north side of the building and climb up the stairs until you reach the sixth floor. The pigeon is perched on a post at the other end of the building.

There isn't a way up, so walk along the pond until you are in position to get a good shot at the pigeon with your sniper rifle. Take the stairs up to the sitting area. Drop down to the flat roof below the decommissioned train tracks to spot the pigeon.

The pigeon is near the end of the track, just before the stunt jump. Hit the blue marker on the east side of the building to get to the top. The pigeon is perched on the railing along the south side of the walkway.

When you have a boat, drive it past the niches east of the docks until you reach a set of three windows, with another set of three windows a bit further back. Drive up against the wall of the closest set of windows; jump into one of the ledges and Niko will pull himself up into the niche where the pigeon is.

The pigeon is at the top of the ramp in the southwest corner of the park; you can snipe him through the fence from the walkway just north of the park. You'd best use a helicopter to get up there. You can take one of the Helitours Mavericks from the landing site in Fishmarket South, Algonquin which happens to be nearby. The pigeon is perched on the railing at the north end of the archway. Jump down from the highway when you come to the T shaped underpass. It's on the pile of trash in the corner of the first archway.

Stand on the spool table near the wrecked car and look in the upper window across from it to spot the pigeon. The pigeon is on top of the building next to the large smokestack. Stand a short distance from the north side of the factory and look a bit to the right of the smokestack to spot the pigeon.

Look for some stone columns at the start of the off-ramp; the pigeon is in the crevice along the west side of this ramp. You'll have to stand quite a distance away from the church in order to aim up that high. Across the street and a bit down the block should suffice. Just be ready for the influx of cops after you take the shot! You'll need a sniper rifle to get it.

Head up the stairs in the market parking lot and look below the water towers to spot the bird. There is a ladder at the end of the alleyway, and another ladder nearby when you've scaled the first. Climb up both ladders and you'll find the bird perched above the doorway there.

The bird is on a small, flat-roofed building below a billboard along the Plumbers Skyway. It is on the northern half of the highway, or the side with the traffic from Algonquin. Use your sniper rifle from the sidewalk across the street to hit the bird.

Fuk's Rice Box. Fuk's Rice Box, perched on the railing across from the marquee awning. Climb onto the platform next to the stairs and then climb up the ladder.

The pigeon is perched on one of the ventilation units. Stand on the other side of the street and scan the balconies beyond the low wall to spot the bird. When you're facing the church, the pigeon is down to the left. Stand across the street and use your sniper rifle to hit it.

On the street below the highway, look for a Sprunk ad along the wall of the building west of the overpass. From there, equip your sniper rifle and look up at the top of the support column behind the building to spot the pigeon. It's below the lights; snipe it from a short distance away. Climb onto the cabin in front of it and peer over the edge to spot the pigeon on a small platform. Hard to miss. Stand on the grass outside of the fenced in area and snipe the pigeon from there. You would stand across from the middle of the four small, gray circles on your map and radar to spot it.

To get up there, first climb onto neighboring garage using the dumpsters in front of it, then go up the slate and onto the roof. Swim over to the ship, or simply use a sniper rifle to hit the pigeon. The pigeon is perched on the railing at the north side of the highest walkway you can reach using the stairs. The pigeon is perched in the marquee roofing, next to the second support beam.

The pigeon is perched on the railing by the door on this side of the building. One is perched on the unfinished wall, and the other is perched on the beam above it; you'll be able to see it moving around. You can stand across the street and hit them from there with a pistol or sniper rifle.

Can't miss it. It's across from the blocked off crater that is being worked on. It's in the middle of the parking lot underneath one of the off-ramps at the south end of the city.

It's by the support structure midway down. Go west from the fountain and up the stairs there to reach the station. It's on one of the platform steps alongside the large walkway by the water. The bird is perched on the merry-go-round in the small park north of the parking lot. It is perched on the railing at the north end of the station.

Keep an eye on your right after passing over Colony Island. Use the lift to reach the top of this building. When the lift finally reaches its destination, step off and turn left. The bird is perched on the railing along this walkway. You probably saw—and perhaps already killed—this pigeon during one of the meetings with Derrick here. There will be plenty of cops around due to the location, so have a getaway vehicle ready.

Grab a sniper rifle and make your way to Happiness Island. From the south side of the statue, you can hit the one perched on the statue's left hand behind the plaque. From the north side, the two on the cup in the statue's right hand, and the one in the middle of its crown. From the west side of the statue you can hit the one on its left shoulder. Crouch to steady your aim. The jumps are not numbered in a coherent order, so go about completing them however you wish, though it might be convenient—and in one or two cases necessary—to follow the numbering in place.

The ideal vehicle to use here is the NRG motorcycle, so for best results, use one unless otherwise stated. To complete a stunt jump your vehicle must land in a certain area beyond the ramp and on two or four wheels.

As you sail through the air in slow-mo, try your best to level Niko out for the landing. You just have to land on the west-most lane of the Dukes Expressway. Stunt Jump 2: The ramp is the dumpster along the southeast end of Tudor Street look for the construction barriers at the bend. You must safely land somewhere on the Dukes Expressway to complete this jump.

Only motorcycles NRG , Sanchez seem to work for this one. Start from about midway up the east side of Tudor Street and get just enough speed to land at the far end of the lane.

Stunt Jump 3: Look for the dirt mound near the construction site along Lynch Street. You have to land between the two billboards to complete the jump. From the top of Freetown Avenue, which is north of the ramp, speed down the incline, hit the middle of the wooden ramp and you should land between the two billboards. Stunt Jump 4: The cement ramp is along the west side of Carson Street. You must land over both lanes of the Dukes Expressway to complete the jump.

Stunt Jump 5: The ramp is at the end of the cross shaped alleyway off of Livingston Street. Start from the crosswalk about midway down San Jacinto Avenue north of the ramp , hit the ramp and land anywhere on the rooftop to complete the jump. Stunt Jump 6: The ramp is on the roof that you land on after 5. Use the momentum from the previous stunt jump to hit the ramp and land on one of the roofs that also has a ramp to complete the jump. Stunt Jump 8: The ramp is on the freeway, just before the start of the Algonquin Bridge.

Stunt Jump 9: There is a wooden ramp at the start of the rails along the road. Start from the construction barriers further down the tracks, hit the ramp and fly over the stairs to complete the jump. Drive from the other side of the street behind the alleyway and land in the junk yard below to complete the jump. Stunt Jump Look for the dumpster by the construction site. Start from just before the decline south of the ramp and make it over the construction site to complete the jump.

Stunt Jump The ramp for this one is just beyond the construction site in 10, between the crosswalks. Drive down from the incline on Morris Street, east of the ramp, and land somewhere below to complete the jump. Stunt Jump The ramp is along the bend on Brandon Avenue. Drive down to Worm Street east of the ramp , and from there, speed west, hit the ramp and land somewhere below the railway to complete the jump.

Stunt Jump Get to the unfinished portion of the Northern Expressway on the east half of the island check your map and drive down until you reach the blue ramp. All you need to do to complete this jump is land on the next section of the expressway. Stunt Jump The ramp is on the section of the Northern Expressway following 15; refer to the previous jump covered for details. Start from the edge of this section, hit the ramp, and land on the roof of the building below to complete the jump.

Stunt Jump The ramp is up on the unfinished highway at the south end of the island, near the East Borough Bridge. It does not appear on the map, but the curved onramp which is visible can be accessed from Rocket Street in Chase Point.

Start below the East Borough Bridge, hit the ramp and land somewhere in the street below to complete the jump. Drive down east from Grummer Road and land below the archway to complete the jump. Stunt Jump The ramp is on the dirt path south of Too much of a run-up will cause you to overshoot the target, so start from the nearby flatbeds, hit the ramp and land somewhere below to complete the jump.

Stunt Jump The ramp is west of the parking lot, west of Drive west from the crosswalk and land somewhere in the parking lot to complete the jump. Stunt Jump The ramp is in the parking lot between the two buildings. Start from the walkway north of the ramp.

You just need to surpass the warehouse to succeed. Stunt Jump This jump is just before the walkway off of Astoria. Drive down from the subway tunnel entrance, hit the ramp, and land on the street below to complete the jump.

Drive down from the support column between the two lanes and land the jump to succeed. The ramp is between the two barges in the waters east of Algonquin. Get a good distance away from the ramp so you can build up speed and then hit the jump. First drive up the stairs on the north side of the eastern building behind the large one , then drive around the walkway until you reach a small ramp. This is not the jump; just drive up the ramp to reach the bridge between the two buildings.

Then, drive up the ramp at the other end of the bridge to reach the building with the ramp on it. Speed towards the ramp, land the jump, and then shake that wanted level! Stunt Jump The jump is at the end of the decommissioned train tracks. To get onto the tracks, go to the west end of Hematite Street and through the alleyway between the two buildings there. Community Noticeboard About Staff Promotion. Media Trivia Talk page rules Blocking. Explore Wikis Community Central. Register Don't have an account?

Teddy Benavidez. View source. History Talk 0. Do you like this video? Play Sound. They finished, fool. This city don't belong to them no more. I wouldn't pay them shit.



0コメント

  • 1000 / 1000