What armor can i enchant skyrim




















This number specifies the magnitude of the enchantment when a Grand soul is used by a player with level 0 enchanting skill and no enchanting perks. Base magnitude is the number shown when you hover over an enchantment without selecting it, if you have no perks. It is equivalent to the magnitude with a Grand soul, 0 skill, and no perks. Base uses is defined the same way but cannot be seen directly without the use of the console. With potions without exploiting fortify restoration effect the maximum is 4.

For weapons, you can select the magnitude of the effect up to a maximum. The maximum magnitude is similar to apparel, but generally not affected by the soul used. However, if the soul is so small that the Number of Uses can not reach 1, then the maximum magnitude will be adjusted to make sure the weapon has 1 use:. Where skill multiplier is the same as for apparel. Note that multiple perk modifiers continue to add up - for example, the Chaos effect can incorporate up to 3 specific Enchanting perk modifiers and 3 elemental Destruction perk modifiers.

The number of uses does depend on the soul used, but not on perks assuming maximum magnitude is used. Base magnitude meaning being what the enchantment menu shows based on using a grand soul with level 0 enchanting skill with no perks. Keep your soul gems filled with all of the souls you capture in battle!

Enchanting one of your weapons with Soul Trap will work in your favor as you level up your enchanting skill! If you have an appropriately sized empty soul gem handy, this will give you a window of time to kill an enemy where their soul will fill said gem. Lets be honest: a higher carry weight is never a bad thing.

One of the great troubles of Skyrim is not having enough room to carry everything you want! With the Fortify Carry Weight enchantment, you can say goodbye to dropping apples and single potions to make room for a sword. Steal Magicka from your enemies and use it for your own gain!

Enemies in Skyrim that are armed with spells can be especially deadly in the earlier levels. Multiple enemies can attack you with spells at once, which can drain your health faster than you can heal. Showing up to the battle with a weapon enchanted with Absorb Magicka will put mage enemies at a disadvantage.

The quicker your Magicka regenerates, the more spells you can blast your enemies with! Something that used to discourage me from playing as a mage was how quickly you run out of Magicka. This enchantment is going to be essential for casting spells.

What kills enemies quicker than stabbing them? Absorbing their health at the same time. One thing that will surely have your enemies dropping like flies is absorbing their health! The more health you can drain from them in battle, the bigger advantage you have over them. Watch your one-handed weapons become more powerful than ever. Anything that increases your damage for one-handed weapons is beneficial for a lot of characters.

Considering that you can have two one-handed weapons equipped, anything that increases your damage applies to both of those weapons. Use fire on your enemies and exploit those who are weak to the elements. Fire damage is one of the most powerful magic elements in Skyrim. This is due to extra damage effects that occur if the enemy is set on fire. This makes Fire Damage a great enchantment for your weapon! Getting beter prices is always a good thing in Skyrim. No more letting merchants rip you off!

Enchanting a necklace with the Fortify Barter enchantment to wear when doing business will keep your pockets full of money. Fear will give your character a small break in combat doesn't he look tired? Fear is a very interesting mechanic that is often forgotten about. Fear will have creatures up to a certain level fleeing from combat for a certain amount of time, giving you a break from the fight. Have a super high armor rating without sacraficing your sneakiness. Light Armor is often the favorite choice between light and heavy armor, especially for stealthy characters.

If you want to sneak around in your battles, this enchantment will help improve your light armor skill. This brand new enchantment added in the Dragonborn DLC will add some extra fun to combat. Chaos damage is a type of damage enchantment that was added in the Dragonborn DLC. It has a very unique advantage as it uses three types of magic damage: fire, frost, and shock. Enchanting a weapon with this will give you the upper hand in many of your battles.

To quote Colette from the College, "Restoration is a perfectly valid school of magic. And don't let anyone tell you otherwise! Restoration is an extremely beneficial school of magic to hone your skills in, as it makes healing a breeze. Having any piece of gear enchanted with Fortify Restoration will only make your healing that much quicker.

This enchantment always comes in handy, because you'll always want to be a little bit sneak archer at some point. Archery will forever be known as one of the most powerful skills in Skyrim. Combined with sneak perks, using the Fortify Archery enchantment on your gear will make each arrow more deadly than before. Combine this enchantment with a skilled Restoration mage and you'll be unstoppable. Increasing the speed at which your health regenerates is an extremely powerful tool, but is especially beneficial at lower levels.

Skip to main content. Level up. Earn rewards. Your XP: 0. Updated: 15 Jan pm. Enchant your gear and weapons to make your character the strongest in all of Skyrim! BY: Lyric Hicks. Armor: Fortify Alchemy Use your alchemy skills to create potions to further help with your enchanting.

Weapon: Soul Trap Keep your soul gems filled with all of the souls you capture in battle! What makes Soul Trap great: As you level your enchanting skill, it will be nice to have soul gems easily available The duration of the effect is affected by your enchantment level and perks Purchasing empty soul gems to fill in combat is much more cost-effective than filled gems Soul Trap details: Base magnitude: 4 seconds to trap soul Can be applied to: any unenchanted weapon Items to disenchant: weapons of Animus, Binding, Damnation, Malediction, Soul Snares, or Souls Armor: Fortify Carry Weight Lets be honest: a higher carry weight is never a bad thing.

Weapon: Absorb Magicka Steal Magicka from your enemies and use it for your own gain! What makes Absorb Magicka great: Mage opponents will take damage from your weapon and have their Magicka drained at the same time This is a great enchantment to use against vampires as well as they often favor spells You gain the Magicka you drain from enemies, which is good if you use spells alongside your weapon Absorb Magicka details: Base magnitude: absorb 10 Magicka Can be applied to: any unenchanted weapon Items to disenchant: weapons of the Sorcerer, Evoking, Harrowing, Siphoning, Winnowing, Gauldur Blackbow, Drainspell Bow Armor: Fortify Magicka Regen The quicker your Magicka regenerates, the more spells you can blast your enemies with!

Weapon: Absorb Health What kills enemies quicker than stabbing them? Armor: Fortify One-Handed Watch your one-handed weapons become more powerful than ever. Weapon: Fire Damage Use fire on your enemies and exploit those who are weak to the elements.

Armor: Fortify Barter Getting beter prices is always a good thing in Skyrim. Weapon: Fear Fear will give your character a small break in combat doesn't he look tired?

What makes Fear great: Provided your enemies meet the level restrictions, you get a moment in combat to heal up or flee for yourself Can be used to turn away animal enemies for characters roleplaying as a druid not wanting to fatally harm them Beneficial for characters that use other Illusion spells Fear details: Base magnitude: enemies up to level 10 for 30 seconds Can be applied to: any unenchanted weapon Items to disenchant: all weapons of Cowardice, Despair, Dismay, Dread, Fear, and Terror 5.

Armor: Fortify Light Armor Have a super high armor rating without sacraficing your sneakiness. Weapon: Fortify Archery This enchantment always comes in handy, because you'll always want to be a little bit sneak archer at some point. Armor: Fortify Health Regen Combine this enchantment with a skilled Restoration mage and you'll be unstoppable. More on this topic: skyrim.

As she continues to level up in life, Lyric has made it her goal is to discover every realm of gaming and write her way through her journey. Poisons aren't a majorly annoying thing in Skyrim, but they can be a real headache when the effects are chained from multiple targets like spiders.

Resist poison can be added to any chest piece, shield, amulet and ring as you please. Light armor shouldn't be ignored. It allows the player to stay light and quick on their feet, while still providing a bit of protection. Archers, namely stealth archers or otherwise stealthier characters will greatly benefit from any light armor buffs. Fortify Light Armor can be put on any chest and hand armor piece, as well as rings and amulets.

It buffs the general light armor skill rating for the player, and due to how versatile light armor is it's a fantastic option for a number of builds. Archers are a favorite among a lot of Skyrim players and for a good reason. It's easy to take down enemies from afar and deal tons of damage with a powerful bow and poisonous arrows.

It's no wonder the stealth archer is consistently a favorite build for a multitude of players. Due to this, Fortify Archery is an incredibly powerful enchantment and a must-have for any archer type of character. It can be put on head and hand gear, as well as amulets and rings. Unique items found in the wild that have this include the Ancient Shrouded Cowl, the Krosis dragon priest mask, and the Gauntlets of the Old Gods. Diseases are just one small aspect of the game that can be a bit annoying to deal with.

While they won't kill the player or make them completely bedridden for days, they do inflict the Dragonborn with some incredibly powerful negative modifiers that should be dealt with sooner rather than later. This is why having Resist Disease on an armor piece isn't a bad idea, as the player won't have to use Cure Disease potions or seek out a healer in a city. It's more for convenience. Another convenient enchantment is without a doubt Fortify Carry Weight. Although Carry Weight does get adjusted with each point that's dedicated to Stamina by the player, sometimes players might want to use their points on other attributes, which results in their carrying weight being extremely low.

Anyone knows an adventure in Skyrim is usually rich in loot, sometimes rather heavy loot. It's why this bonus on a piece of gear is a fantastic quality of life improvement for any hoarding Dragonborns. Players that really care about making money and building up experience quickly will want to invest in enchantments like Fortify Smithing. It will increase the Smithing skill of the wearer, allowing for the creation of better quality items. Not only is this great for leveling up, but it's also amazing for any player who loves making their own gear and generally works well in combo for those who already have Enchantment leveled up a bit too.

There's a variety of different schools of magic that players can choose from when making a mage character, but the fact is that when it comes to killing, the most efficient school is the school of Destruction. Fortify Destruction will basically increase the Destruction skill of its wearer and make them even more powerful, no matter which elemental Destruction spell they've chosen to cast.

Another aspect for mages of Skyrim to consider is their Magicka pool, which will pretty much determine how much they can afford to cast spells in combat. The larger the pool, the better, especially for players who rely on spells exclusively for survival. Alternatively, players can also invest in a Fortify Magicka Regen enchantment, which boosts the rate at which Magicka actually regenerates, which removes some of the disadvantages of having a small Magicka pool.

Most of the gear in Skyrim will have some type of elemental resistance, which isn't a bad thing. As Frost and Fire are the most powerful types of elemental magic, it's usually a good idea to go for such resistances.



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